SBgl
0.1.0
A graphics framework in C99
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- m -
m :
sbgl_Mat4
managedHeap :
sbgl_GfxContext
mapped :
sbgl_GfxDynamicHeap
,
sbgl_GfxManagedHeap
,
sbgl_GfxStaticHeap
,
sbgl_GfxTransientAllocation
,
SBGL_VulkanBuffer
maskAddress :
sbgl_GenPushConstants
,
sbgl_ShellPushConstants
maskBuf :
sbgl_VoxelSystem
materialPaletteBuf :
sbgl_VoxelSystem
max :
sbgl_AABB
max_slots :
sbgl_VoxelConfig
maxBuffers :
sbgl_ResourceLimits
maxDistance :
sbgl_CullPushConstants
maxFiles :
sbgl_LogConfig
maxFileSize :
sbgl_LogConfig
maxPipelines :
sbgl_ResourceLimits
maxShaders :
sbgl_ResourceLimits
memory :
sbgl_GfxDynamicHeap
,
sbgl_GfxManagedHeap
,
sbgl_GfxStaticHeap
metalness :
sbgl_Material
min :
sbgl_AABB
minLevel :
sbgl_LogConfig
module :
SBGL_VulkanShader
mouseDeltaX :
sbgl_InputState
mouseDeltaY :
sbgl_InputState
mouseDown :
sbgl_InputState
mouseLocked :
sbgl_InternalContext
mouseMode :
sbgl_InternalContext
mousePos :
PushData
mouseX :
sbgl_InputState
mouseY :
sbgl_InputState
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1.12.0