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SBgl 0.1.0
A graphics framework in C99
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Resource limits for engine initialization. More...
#include <sbgl_types.h>
Data Fields | |
| uint32_t | maxBuffers |
| uint32_t | maxShaders |
| uint32_t | maxPipelines |
Resource limits for engine initialization.
Configures the maximum number of GPU resources that can be allocated simultaneously. These limits affect memory usage and should be tuned based on application requirements.
Definition at line 296 of file sbgl_types.h.
| uint32_t sbgl_ResourceLimits::maxBuffers |
Maximum GPU buffers (default: 1024).
Definition at line 297 of file sbgl_types.h.
| uint32_t sbgl_ResourceLimits::maxPipelines |
Maximum graphics/compute pipelines (default: 256).
Definition at line 299 of file sbgl_types.h.
| uint32_t sbgl_ResourceLimits::maxShaders |
Maximum shader modules (default: 256).
Definition at line 298 of file sbgl_types.h.