SBgl 0.1.0
A graphics framework in C99
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sbgl_ResourceLimits Struct Reference

Resource limits for engine initialization. More...

#include <sbgl_types.h>

Data Fields

uint32_t maxBuffers
 
uint32_t maxShaders
 
uint32_t maxPipelines
 

Detailed Description

Resource limits for engine initialization.

Configures the maximum number of GPU resources that can be allocated simultaneously. These limits affect memory usage and should be tuned based on application requirements.

Definition at line 296 of file sbgl_types.h.

Field Documentation

◆ maxBuffers

uint32_t sbgl_ResourceLimits::maxBuffers

Maximum GPU buffers (default: 1024).

Definition at line 297 of file sbgl_types.h.

◆ maxPipelines

uint32_t sbgl_ResourceLimits::maxPipelines

Maximum graphics/compute pipelines (default: 256).

Definition at line 299 of file sbgl_types.h.

◆ maxShaders

uint32_t sbgl_ResourceLimits::maxShaders

Maximum shader modules (default: 256).

Definition at line 298 of file sbgl_types.h.


The documentation for this struct was generated from the following file: