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SBgl 0.1.0
A graphics framework in C99
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Configuration parameters for initializing the voxel system. More...
#include <sbgl_voxel.h>
Data Fields | |
| uint32_t | max_slots |
| Maximum number of chunk slots to manage in the GPU-side pool. This value determines the total memory footprint of the voxel system. | |
| uint32_t | chunk_radius |
| Radius (in chunks) around the camera that should be maintained. Chunks outside this radius are candidates for recycling. | |
| bool | enable_telemetry |
| Enables console output for performance metrics and visible chunk counts. | |
Configuration parameters for initializing the voxel system.
Definition at line 21 of file sbgl_voxel.h.
| uint32_t sbgl_VoxelConfig::chunk_radius |
Radius (in chunks) around the camera that should be maintained. Chunks outside this radius are candidates for recycling.
Definition at line 32 of file sbgl_voxel.h.
| bool sbgl_VoxelConfig::enable_telemetry |
Enables console output for performance metrics and visible chunk counts.
Definition at line 37 of file sbgl_voxel.h.
| uint32_t sbgl_VoxelConfig::max_slots |
Maximum number of chunk slots to manage in the GPU-side pool. This value determines the total memory footprint of the voxel system.
Definition at line 26 of file sbgl_voxel.h.